Board Game Teaching Healthy Eating Habits

ABSTRACT

A game to help players learn how to make the best choices in regards to nutrition and exercise is disclosed. A game board may be configured with start areas, food choice areas, and exercise areas. Players on food choice areas must answer a food choice question and add tokens to the player&#39;s weight container based on the answer. Players on an exercise question must answer an exercise question and add or remove tokens to or from player&#39;s weight container based on the answer. Answers to an exercise question can require that a player perform an exercise listed on a selected exercise card and remove tokens from the player&#39;s weight container based on successfully performing the exercise in whole or in part. When all the players have made a complete circuit of the game board, each player weighs his or her weight container and determines in which weight category his or her weight container falls.

CROSS-REFERENCE TO RELATED APPLICATION

This application claims priority under 35 U.S.C §119(e) to U.S.provisional application Ser. No. 61/299,613, filed on Jan. 29, 2010,entitled “Board Game Teaching Healthy Eating Habits,” which is hereinincorporated by reference in its entirety.

TECHNICAL FIELD

The technical field of the present disclosure generally relates to boardgames and more specifically relates to board games that help teachhealthy eating habits.

BACKGROUND

Overeating and obesity are common problems in modern society. Manypeople have difficulty maintaining a healthy weight, while many more areunable to successfully lose weight and keep excess weight fromreturning. There are also many people who are not overweight, but whohave unhealthy eating habits and fail to exercise enough. In the priorart, there are many examples of games and systems that are intended toeducate and assist people in maintaining a healthy lifestyle, along withhealthy eating and exercise habits. These games and systems typicallyinvolve moving playing pieces around a game board and answeringquestions or performing activities relating to weight loss or healthyeating. In such games, the “weight” gained or lost during a game isabstracted from any actually physical activity of the players. There isno tangible representation of weight gained or lost during the course ofthe game, nor is any measurement of such gained or lost weightperformed. Moreover, prior art games do not clearly demonstrate theconnection between weight gain from food eaten and weight lost fromexercising. The prior art games and systems do not allow users toactually experience weight gain and weight loss through representativeplaying pieces and then assign a value or label to weight gained andlost by measuring actual physical characteristics, such as weight, ofthe playing pieces.

SUMMARY

A game to help players learn how to make the best choices in regards tonutrition and exercise is disclosed. In one embodiment, a game board maybe configured with start areas, food choice areas, and exercise areas.When a player's playing piece lands on a food choice area, the playermust answer a food choice question and then place one or more tokensassociated with the player's answer to the food choice question into theplayer's weight container. When a player's playing piece lands on anexercise question, the player must answer an exercise question and thenmay add or remove one or more tokens associated with the player's answerto the exercise question to or from the player's weight container. Theplayer's answer to an exercise question may also be associated with anexercise card. In such embodiments, the player must select an exercisecard and perform the exercise listed on the card, in some embodimentswithin a given time period. If the player successfully completes thelisted exercise, the player then may remove one or more tokens from theplayer's weight container as indicated on the exercise card. Once theplayers have made a complete circuit of the game board, each player mayweigh his or her weight container and determine in which weight categoryhis or her weight container falls.

BRIEF DESCRIPTION OF THE DRAWINGS

The following detailed description of preferred embodiments is betterunderstood when read in conjunction with the appended drawings. For thepurposes of illustration, there is shown in the drawings exemplaryembodiments; however, the subject matter is not limited to the specificelements and instrumentalities disclosed. In the drawings:

FIG. 1 illustrates an exemplary, non-limiting game board that may beused in some embodiments of the present disclosure;

FIG. 2 illustrates exemplary, non-limiting playing pieces that may beused in some embodiments of the present disclosure;

FIG. 3 illustrates an exemplary, non-limiting scale that may be used insome embodiments of the present disclosure;

FIG. 4 depicts an exemplary, non-limiting game board;

FIG. 5 depicts an exemplary, non-limiting playing piece;

FIG. 6 depicts exemplary, non-limiting exercise cards configured on anexemplary, non-limiting exercise card area;

FIG. 7 depicts an exemplary, non-limiting scale configured on a weigh-inarea;

FIG. 8 depicts exemplary, non-limiting tokens;

FIG. 9 depicts exemplary, non-limiting tokens in a food choice area;

FIG. 10 depicts an exemplary, non-limiting exercise area and food choicearea;

FIG. 11 depicts an exemplary, non-limiting exercise chart;

FIG. 12 depicts exemplary, non-limiting exercise cards configured on anexercise card area;

FIG. 13 depicts exemplary, non-limiting tokens; and

FIG. 14 depicts exemplary, non-limiting tokens within a weight containerthat have been placed on a scale.

DETAILED DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS Game Board andAccessories

FIG. 1 illustrates exemplary, non-limiting game board 100 that may beused in one embodiment. Game board 100 may be square, rectangular,circular, or in any other shape, and may be of any size. Game board 100may include several areas for use in game play indicated by markings,coloring, patterns, or any other visible indicator.

In one embodiment, game board 100 may include one or more start areas110. These areas may be used as a starting point and/or ending point forplaying pieces during game play, as described in more detail below.There may be as many start areas 110 as desired, and each start area maybe assigned to an individual playing piece or player, or may be sharedby several players. In one embodiment, where game board 100 is square orrectangular in shape, game board 100 may be configured with four startareas 110, one in each corner of game board 100 as shown in FIG. 1. Insome embodiments, where the present disclosure is implemented entirelyor in part on a computer or computing device, game board 100 may bepresented on a computing device or peripheral device, such as a computermonitor or other visual display. Any other number or configuration ofstart areas 110 are contemplated as within the scope of the presentdisclosure.

Game board 100 may also include one or more food choice areas 120. Thesemay be areas where a player is required to answer a question about foodchoices or make a food choice, as described in more detail below. Thequestions or choices presented may be integrated into food choice areas120, or may be presented on a card, paper, or other presentation meansthat a player landing on food choice areas 120 may be required to read.Alternatively, in some embodiments where the present disclosure isimplemented entirely or in part on a computer or computing device, foodchoice questions or choices may be presented on a computing device orperipheral device. For example, questions or choices may be presented ona computer monitor or display, or audibly presented through audiospeakers. Players may be required to add tokens to their respectiveplaying pieces indicating weight gained when answering food questions ormaking food choices. The number and type of tokens added to a player'splaying piece may vary depending on the player's answers and/or choices.There may be as many food choice areas 120 as desired, and each foodchoice area may be shared by several players during game play, or may beassigned or associated with only one or a subset of game players orplaying pieces. In one embodiment, where game board 100 is square orrectangular in shape, game board 100 may be configured with eight foodchoice areas 120, one on either side of a start area 110 as shown inFIG. 1. Any other number or configuration of food choice areas 120 arecontemplated as within the scope of the present disclosure.

Game board 100 may also include one or more exercise areas 130. Thesemay be areas where a player is required to answer a question aboutexercise or make an exercise decision as described in more detail below.A player whose playing piece is on an exercise area 130 may also berequired to perform an exercise. The questions or choices presented maybe integrated into exercise areas 130, or may be presented on a card,paper, or other presentation means that a player landing on exerciseareas 130 may be required to read. Alternatively, in some embodimentswhere the present disclosure is implemented entirely or in part on acomputer or computing device, exercise questions or choices may bepresented on a computing device or peripheral device. For example,questions or choices may be presented on a computer monitor or display,or audibly presented through audio speakers. Players may be allowed toremove tokens from their respective playing pieces indicating weightlost when answering exercise questions, making exercise choices, and/orperforming exercises. The number and type of tokens removed from aplayer's playing piece may vary depending on the player's answers,choices, and/or exercises. There may be as many exercise areas 130 asdesired, and each exercise area may be shared by several players duringgame play, or may be assigned or associated with only one or a subset ofgame players or playing pieces. In one embodiment, where game board 100is square or rectangular in shape, game board 100 may be configured withfour exercise areas 130, one between each of food choice areas 120, asshown in FIG. 1. Any other number or configuration of exercise areas 130are contemplated as within the scope of the present disclosure.

Game board 100 may also include areas that are used to locate devices,cards, and any other apparatus or means that may be used during gameplay. For example, weigh-in area 140 may be configured on game board100. Scale 145 may be located at weigh-in area 140 and may be usedperiodically during game play, as described in more detail below.Exercise card area 150 may also be configured on game board 100, and maybe used to contain or otherwise indicate an area for placing exercisecards 155. Any other areas may be configured on game board 100 and maybe used for any purpose. All such areas are contemplated as within thescope of the present disclosure. Note that game board 100 may beconfigured to reflect particular cultures, cuisines, and/or languages,and may, therefore, allow the present game to appeal to players ofdiverse backgrounds and cultures.

Game board 100 may also be configured with various additionalapparatuses, such as timer 160 and playing piece cabinet 170. Timer 160may be used to time game play or for other purposes, and may any type oftimer, stopwatch, or other timing device. Timer 160 may be integratedinto game board 100, or may be a separate device. Cabinet 170 may beused to contain some or all of the playing pieces and tokens until theyare needed during game play, and may also be used to store playingpieces and tokens when the game is not in use. Cabinet 170 may be anyshape or size, and, in one embodiment, may resemble a pantry or cabinetin which food is typically stored. Exercise chart 180 may be includedwith the presently disclosed game and may be used to determine theappropriate action to take in response to an exercise question, asdescribed in more detail below. Exercise chart 180 may be a separatecard, paper, or display, or may be integrated into game board 100 and/ora computer version or simulation thereof. Any other apparatuses orobjects may be used with the disclosed game, and all such apparatusesand objects are contemplated as within the scope of the presentdisclosure.

FIG. 2 illustrates several exemplary, non-limiting playing pieces,tokens, and a weight container that may be used in some embodiments ofthe present disclosure. In one embodiment, playing piece 210 may beconfigured with base 211 and column 212. Note that playing piece 210 mayserve as solely a playing piece, a playing piece and a weight container,or an adjustable weight token. Playing piece 210 may be constructed suchthat it is stable when resting on its base and easy to move around agame board. In some embodiments, playing piece 210 may be customized orcustomizable based on a user's preference. For example, playing piece210 may be configured with element 213 allowing a player to insert apicture, drawing, or other visual indicator in order to customizeplaying piece 210. Alternatively, playing piece 210 may be configuredwith several attachable elements allowing a player to alter the physicalcharacteristics of paying piece 210. Any other means or methods ofcustomizing a playing piece are contemplated as within the scope of thepresent disclosure.

In some embodiments, playing pieces may also serve as weight containers.For example, tokens representing weight, such as tokens 221-224, may beconfigured to fit onto playing piece 210 using any effective means orconstruction. For example, tokens 221-224 may be configured with a holethat allows such tokens to affix to playing piece 210 by insertingcolumn 212 through the hole. Such tokens may then rest upon base 211. Asillustrated in FIG. 2, playing pieces may be configured to hold or haveattached several tokens. For example, playing piece 230 may beconfigured with three tokens of various sizes, while playing piece 240may be configured with two tokens of two different sizes. In suchembodiments, playing pieces and tokens may be configured to attach oraffix to one another using any effective means. In other embodiments,playing pieces, such as playing pieces 210, 220, and 230, may beconstructed of a flexible material that allows the insertion of tokensinto these playing pieces. The playing pieces may then expand andcontract as tokens are inserted or removed and simulate a person gainingand losing weight.

In some embodiments, playing pieces may be used only to indicate aplayer's position on a game board, while weight in the form of tokensmay be added to or removed from weight container 250. Weight container250 may be of any size or shape that allows it to hold or contain tokens255. In this embodiment, each of tokens 255 may be of any shape and sizesuch that several of tokens 255 can simultaneously be placed in weightcontainer 250. In other embodiments, weight container 250 may beconstructed of a flexible material that allows weight container 250 toexpand and contract. In such an embodiment, tokens may be inserted intoweight container 250, which may then expand to accommodate such tokens.Likewise, weight container 250 may contract when tokens are removed. Anyconfiguration of weight containers and tokens may be used. Note that,like playing piece 210, weight container 250 may be customizableaccording to a user's preferences using any means or methods.

Tokens may be various sizes and/or weights that reflect the foodsassociated with such tokens. For example, token 222 may be a larger sizeand/or weight token (e.g., five grams), and may represent a food oflarge caloric value, such as a piece of cake or a bowl of ice cream.Token 223 may be a smaller size and/or weight token (e.g., one gram),and may represent a food of lesser caloric value, such as a salad or aserving of vegetables. Tokens 221 and 224 may be middle sized tokensrelative to larger and smaller tokens (e.g., three grams), and mayrepresent food of a relatively medium caloric value, such as a piece ofchicken or serving of pasta. Alternatively, tokens of the same size maybe of different weights due to their construction. For example, tokens221 and 224 may be have the same physical dimensions, but may beconstructed of different materials and/or different amounts of materialsuch that token 221 weighs less than token 224 (e.g., two grams). Anyother means or manner of constructing tokens is contemplated as withinthe scope of the present disclosure.

In another embodiment, tokens may be configurable as to weight. Forexample, playing piece 230 may be a configurable token, and may beassociated with a food choice that requires three weights configured ona playing piece such as playing piece 210. Likewise, playing piece 240may be a configurable token, and may be associated with a food choicethat requires only two weights configured on a playing piece such asplaying piece 210. In such an embodiment, a configurable token 240 withtwo weights may be associated with a food choice that is lower incalories or higher in nutritional content than configurable token 230configured with three weights.

In one embodiment, each of tokens 221-224 and/or configurable tokens 230and 240 may be constructed to physically resemble the food choices eachtoken represents. For example, token 223 may represent a piece ofwatermelon, and therefore may be shaped and colored or otherwiseconstructed to resemble a miniature piece of watermelon. Alternatively,sections of configurable tokens, such as the base of configurable token240, may physically resemble the food choices with which they areassociated. For example, a base of configurable token 240 may be shapedand/or colored like a piece of watermelon, a cupcake, or the like. Insuch an embodiment, tokens representing or configured to resemble highcaloric foods may weigh more than tokens representing or configured toresemble low caloric foods. Note that tokens and playing pieces may beconfigured to reflect particular cultures and/or cuisines, and may,therefore, allow the present game to appeal to players of diversebackgrounds and cultures.

FIG. 3 illustrates exemplary, non-limiting scale 300 that may be used insome embodiments. Scale 300 may be configured with a base 330 upon whicha platform 320 may be affixed. Objects to be weighed, such as weightcontainer 310, may be placed in or on platform 320 in order to activatethe weighing mechanism housed in base 330 that, in turn, actuates needle350. Base 330 may include dial 340 that may be configured with markingsand/or other indicators used during game play. For example, dial 340 maybe configured with markings such as “slim”, “chubby”, and “fatso” thatcorrespond to increasingly heavier weight measurements. Thus, when aplayer places weight container 310 on platform 320, needle 350 may pointto the corresponding weight value, indicating, for example, that weightcontainer 310 consists of tokens the total weight of which are in thecategory of “chubby”.

Note that any type of scale may be used in various embodiments, as wellas any indicated weight categories. For example, an electronic scale maybe used, and in some embodiments, may be configured to display theweight category corresponding to a weighed item on a digital or videodisplay. Alternatively, a scale connected to a computing device may beused, with the resulting weight category displayed on a monitor orvisual display of the computing device. In some embodiments, the actualweight of a weight container may also be presented to players, alongwith a corresponding weight category.

For purposes of providing further details of construction regarding someof the alternative embodiments discussed hereinabove, FIG. 4 depicts anexemplary, non-limiting game board. FIG. 5 depicts an exemplary,non-limiting playing piece. FIG. 6 depicts exemplary, non-limitingexercise cards configured on an exemplary, non-limiting exercise cardarea. FIG. 7 depicts an exemplary, non-limiting scale configured on aweigh-in area. FIG. 8 depicts exemplary, non-limiting tokens. FIG. 9depicts exemplary, non-limiting tokens in a food choice area. FIG. 10depicts an exemplary, non-limiting exercise area and food choice area.FIG. 11 depicts an exemplary, non-limiting exercise chart. FIG. 12depicts exemplary, non-limiting exercise cards configured on an exercisecard area. FIG. 13 depicts exemplary, non-limiting tokens. FIG. 14depicts exemplary, non-limiting tokens within a weight container thathave been placed on a scale.

Rules of Play

Set forth herein are rules of play for one embodiment, as well asvariations that may be used without departing from the scope of thepresent disclosure. Other variations on play that are not explicitlyrecited are also contemplated as within the scope of the presentdisclosure.

Before game play begins, each player obtains a playing piece and aweight container. The playing piece and weight container may be combinedinto a single playing piece, as described above. Each player may placetheir respective playing piece in a start area of a game board. In someembodiments, each player is assigned or selects his or her own startarea, while in other embodiments, players may share start areas or allplayers may use the same start area. In other embodiments, specificstart areas may be associated with specific playing pieces, and playersusing such playing pieces may place their playing pieces on theassociated start areas.

The first player to play may be selected using any means, such asrolling of one or more dice, or the like. The first player may then movetheir playing piece counter-clockwise (or alternatively clockwise) tothe first box or area closest to that player's start area. The firstplayer performs the activity associated with that box or area, and thenmoves to the next box or area. In one embodiment, each player continuesto move to the next box or area until that player lands on anotherplayer's start area. At that point, it is the next player's turn.Alternatively, players may take turns moving one box or area per turn.Game play may proceed in this fashion until all the players return totheir respective start areas. At that point, the players weigh theirweight containers or playing pieces to determine their respective weightcategory.

Each box or area on the game board that is not a start area may beassociated with either a food choice activity or an exercise activity.In some embodiments, food choice areas and exercise areas may alternateas shown in FIG. 1. In one embodiment, if a player lands on a foodchoice area, the player must answer the question presented in that area.For example, a multiple choice question may be printed in the foodchoice area, such as:

Alternatively, landing on a food choice area may require that a playerpick a food choice card from among several food choice cards that havefood choice questions printed on them. In another alternative, in awholly or partially computer implemented version of the presentdisclosure, a player whose playing piece is on an actual or virtual foodchoice area may be presented with a food choice question displayed on acomputer monitor or other visual display. Any means or methods ofpresenting food choice questions may be used. Note also that thequestions presented need not be multiple choice, but can instead beother forms of questions. Moreover, food questions may be in anylanguage and composed in a way that reflects particular cultures and/orcuisines and may therefore allow the present game to appeal to playersof diverse backgrounds and cultures.

In one embodiment, the player then selects a token that represents thefood choice made in response to the food choice questions presented.Such tokens may be stored in a simulated pantry or other imitation foodcontainer. In the example above, if the player selects ice cream, thenthe player must obtain an ice cream token and place it in the player'sweight container (which may, in an embodiment, be the player's playingpiece). If the player selects cupcakes, the player must obtain a cupcaketoken and place it in the player's weight container, and so forth. Eachof the tokens may be identified with the associated food choice asdescribed above, such as having the shape and color of the associatedfood choice, or the like. Alternatively, tokens may be identified bywriting on the tokens that indicates the food choice. As describedabove, each token may have a weight that corresponds to the caloric ornutritional value of the associated food choice. For example, awatermelon token may weigh less than an ice cream token, or the like.

In one embodiment, if a player lands on an exercise area, the playermust answer the question presented in that area. For example, a multiplechoice question may be printed in the exercise area, such as:

Alternatively, landing on an exercise area may require that a playerpick an exercise card from among several exercise cards that haveexercise questions printed on them. In another alternative, in a whollyor partially computer implemented version of the present disclosure, aplayer whose playing piece is on an actual or virtual exercise area maybe presented with an exercise question displayed on a computer monitoror other visual display. Any means or methods of presenting exercisequestions may be used. Note also that the questions presented need notbe multiple choice, but can instead be other forms of questions.Moreover, exercise questions may be in any language and composed in away that reflects particular cultures and/or cuisines and may,therefore, allow the present game to appeal to players of diversebackgrounds and cultures.

Upon selecting an answer from an exercise card, in one embodiment,reference may be made to an exercise chart that may accompany thedisclosed game. The exercise chart may list the potential answers to anexercise question and the associated activity. For example, an exercisechart may require that weight, in one embodiment in the form of a token,be removed from or added to a player's weight container, or that theplayer perform an exercise:

In one embodiment, if the player selects an answer to an exercisequestion that is associated on the exercise chart with an instruction toperform an exercise (answer ‘C’ in the above example), the player maythen be required to select an exercise card. The exercise card may haveinstructions that include an exercise to be performed and an amount ofweight or number of tokens to remove from the player's weight container:

Note that in some embodiments, players are required to actually performthe exercises set forth in the exercise cards. In such embodiments, theplayer performing an exercise may not be permitted to remove any tokensor weights from the player's weight container unless the listed exerciseis successfully performed. In such embodiments, a player may have a setamount of time in which to perform the listed exercise. A timer asdisclosed herein may be used to time players as they perform exercisesin order to determine whether the player has performed the exercisewithin the allotted time and is, therefore, eligible to remove theassociated tokens or weights from the player's weight container.

In other embodiments, players are permitted to actually perform only aportion of the exercises set forth in the exercise cards. In suchembodiments, the player performing an exercise may be permitted toremove a proportional amount or number of tokens or weights from theplayer's weight container corresponding to the degree that the listedexercise is successfully performed. In such embodiments, a player maysimilarly have a set amount of time in which to perform the listedexercise. Thus, in such embodiments, if the player does not complete therequired exercise, but, for example, successfully performs one-half ofthe required exercise in the time given, the player may be able toremove one-half the associated tokens or weights from the player'sweight container. As in other embodiments described herein, a timer maybe used to time players as they perform exercises in order to determinewhether the player has performed the exercise within the allotted timeand is, therefore, eligible to remove the proportional amount or numberof associated tokens or weights from the player's weight container.

As noted above, in some embodiments a player answers the questions andperforms the activities associated with the boxes or areas upon whichthe player's playing piece lands until the play reaches another player'sstart area. At that point, the next player takes his or her turn anddoes the same, moving his or her playing piece about the board answeringquestions and performing activities until reaching another player'sstart area. Play continues in this fashion, with each player answeringquestions, performing exercises, and adding and removing tokens orweights according to the rules of the game as set forth herein.

In one embodiment, once all the players have moved their pieces aboutthe game board and returned to their respective start areas, each playerweighs his or her weight container on a scale and determines a weightcategory or value as described herein. A scale such as that described inFIG. 3 may be used, and categories such as those shown on the scale ofFIG. 3 may be used to categorize weight containers. Varying quantitiesand types of weight categories may be used, and such categories may beassigned any label. All such embodiments are contemplated as within thescope of the present disclosure.

In some embodiments, the player or players who fall into the lowestweight category are determined to be the winner(s). In otherembodiments, when actual weights are determined from the scale ratherthan, or in addition to, weight categories, the player with the lowestweight may be the winner. In other embodiments, rather than assigningone or more winners or losers, the goal of the game may be simply to endthe game in a low weight category, or to determine, based on realisticanswers to the questions, a weight category that corresponds to theactual fitness or weight level of a player.

Note that while the present disclosure discusses primarily a version ofthe disclosed game the employs a physical game board and pieces,portions or the entirety of the present disclosure may be implementedusing computing devices of any type. Such devices may include one ormore laptop or desktop computers, portable or home video game consoles,portable devices such as handheld computers, personal digital assistants(PDAs), cellular telephones, or the like, without limitation. Portionsof the present disclosure may also be implemented in software that isstored on a computer-readable medium. Any peripheral devices may be usedto assist players in game play. All such embodiments are contemplated aswithin the present disclosure.

1. A method of playing a nutrition and exercise game comprising: movinga first playing piece to a first food choice area of a game board;answering a first food choice question; adding a first weight token to afirst weight container; moving the first playing piece to a firstexercise area of the game board; answering a first exercise question;determining an exercise based on a response to the first exercisequestion; and removing a second weight token from the first weightcontainer responsive to successfully performing the exercise or aportion thereof.
 2. The method of claim 1, wherein the first weighttoken is selected based on an answer to the first food choice question.3. The method of claim 1, wherein the second weight token is selectedbased on an answer to the first exercise question.
 4. The method ofclaim 1, wherein a weight of the first weight token corresponds to afood choice represented by the first weight token.
 5. The method ofclaim 1, further comprising weighing the first weight container todetermine a weight category associated with the first weight container.6. The method of claim 1, wherein answering the first food choicequestion comprises selecting a food choice question card from aplurality of food choice question cards and answering the first foodchoice question presented on the selected food choice question card. 7.The method of claim 1, wherein answering the first exercise questioncomprises selecting an exercise question card from a plurality ofexercise question cards and answering the first exercise questionpresented on the selected exercise question card.
 8. The method of claim1, wherein the first playing piece and the first weight container arethe same object.
 9. The method of claim 1, wherein the first weighttoken is removably affixed to the first weight container.
 10. The methodof claim 1, wherein determining the exercise based on the response tothe first exercise question comprises determining the exercise based onthe response and an exercise chart.
 11. A board game comprising: a gameboard comprising: a plurality of food choice areas, a plurality ofexercise areas, and at least one start area; a plurality of playingpieces; a plurality of weight containers; a plurality of weight tokens;and a scale.
 12. The board game of claim 11, wherein each of theplurality of weight containers comprises a column section and a basesection, and wherein each of the plurality of weight containers isconfigured to affix to each of the plurality of weight containers aboutthe column section of each of the plurality of weight containers. 13.The board game of claim 11, wherein the game board is rectangularshaped.
 14. The board game of claim 11, wherein a display of the scalecomprises sections corresponding to a plurality of weight categories.15. The board game of claim 11, wherein each of the plurality of playingpieces comprises an element configured to receive a visual indicator ofa player.
 16. The board game of claim 11, wherein each of the pluralityof weight tokens comprises a weight that corresponds to a food itemassociated with the weight token.
 17. The board game of claim 11,further comprising a plurality of food choice question cards associatedwith the plurality of food choice areas.
 18. The board game of claim 17,wherein each of the plurality of food choice question cards comprises atleast one multiple choice question.
 19. The board game of claim 11,further comprising a plurality of exercise question cards associatedwith the plurality of exercise areas.
 20. The board game of claim 19,wherein each of the plurality of exercise question cards comprises atleast one multiple choice question.